In Scratch, a sprite is any character, object, or image that performs actions in your project. Sprites are the main things you control and program using code blocks.
A sprite can be:
A character (like the Scratch Cat)
An object (like a ball, car, or apple)
Or even custom artwork you create or upload
Each sprite can:
Move, rotate, speak, change appearance, etc.
Have its own costumes (visuals) and scripts (code)
You can program sprites to:
React to keyboard or mouse inputs
Interact with other sprites or backgrounds
Follow logic like if…then, repeat, wait, etc.
Example:
In a Scratch game:
The cat sprite can be programmed to move with arrow keys.
A fruit sprite can disappear when the cat touches it.
A score sprite (text) can update the player's points.
Learn how to move a sprite (like the Scratch Cat) up, down, left, and right using the arrow keys on your keyboard.
Go to scratch.mit.edu and create a new project.
Keep the Scratch Cat.
Click on the sprite, go to the "Code" tab, and use these blocks for each direction:
When you click on the up arrow, the cat points upwards and then advances 10 steps.
When you click the down arrow, the cat points down and then advances 10 steps.
When you click the right arrow, the cat turns to the right then it advances 10 steps.
When you click the left arrow, the cat turns to the left then it advances 10 steps.
Educational robotics refers to the use of robots and robotics technology to promote learning in educational settings. It involves the integration of technology, engineering, and computer science into the classroom, allowing students to engage in hands-on, project-based learning experiences.
In this context, our website represents an excellent resource for parents, teachers and children who wish to discover robotics.
Zaouiet Kontech-Jemmel-Monastir-Tunisia
+216 92 886 231
medaliprof@gmail.com
Robotic site created by MedAli-Teacher info