Create a classic Snake Game in Scratch for Beginners

Scratch 02-06-25
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Tutorial plan

1- What is the Snake game ?

2- Set Up the Snake game in Scratch

 

 

What is the Snake game ?

The Snake Game is a classic arcade game where the player controls a snake that moves around the screen, eating food (like apples or dots) and growing longer each time it eats.

Basic Rules of the Snake Game:

The snake moves automatically in a chosen direction.

You use arrow keys (↑ ↓ ← →) to change its direction.

When the snake eats the food, it:

Grows longer (adds a body segment).

The score increases.

The food reappears in a random location.

If the snake: hits the wall, or touches its own body, the game ends (Game Over).

Why is it popular ?

Simple rules, but challenging as the snake grows longer.

Teaches basic reflexes, planning, and coordination.

Great for learning game development in platforms like Scratch!

 

Set Up the Snake game in Scratch

Step 1: Prepare the game background

The game background in Scratch for the Snake Game is the visual area where the snake moves and the gameplay takes place. It helps define the playable space and enhances the player's experience by giving structure and visual clarity.

1) Go to import a background to add the space image.

2) Choose the  image for the game background :

Step 2: Creation of the Play button

The Play Button is a sprite that lets the player start the game by clicking on it. It acts as the main menu control before the gameplay begins.

1) Go to the new sprites section and select the paint icon.

This opens the Costume Editor.

2) Select the Rectangle Tool or Circle Tool.

Choose a bright color (blue).

Draw a rectangular button in the center of the canvas.

3) Click the Text Tool (T).

Click on your button and type "Play"

4) Script for the Play Button

5) Explanation of Each Block 

Block

Role

Shows the play button at the beginning of the game.

Hide variable score from the screen

Change the scene to a specific backdrop

Makes sure the button is visible when the game starts.

Detects when the player clicks the Play button.

Hides the button after it has been clicked, so it doesn’t stay on screen.

Used to display a variable’s value on the stage during the game.

Sends a message to all sprites and the stage

Changes from the menu screen to the main game screen (where the snake moves and the food appears).

Step 3: Creation of the snake-head sprite

The snake-head sprite ) is the main character of the Snake Game. It represents the head of the snake and is the part that moves, eats the food, and controls the direction of the entire snake.

1) Go to import a sprite to add the snake-head image.

2) Choose the snake-head image:

3) Script for the snake-head sprite

4) Explanation of Each Block 

Block

Role

Used to start script automatically when the user clicks the green flag

Hides the sprite until the game officially starts.

Used to control how many body parts (clones) the snake has. So we set length to 1

Used to initialize score’s value to zero when a new game starts,

Runs a script when the snake head sprite receives a broadcast message

Makes the snake head appear on the screen

Places the snake head sprite in front of all other sprites on the stage, making sure it is fully visible.

Places the snake head at its starting position when the game begins

Makes the Snake Head move forward continuously during gameplay.

Used to continuously move the snake and check for interactions

Runs one set of blocks if the condition is true, and a different set if the condition is false.

Used to detect when the snake hits the wall, which usually means Game Over.

Used to inform the player that the game has ended when the snake hits the wall

Detects when the player presses the up arrow

Used to turn the snake upwards

Detects when the player presses the down arrow

Used to turn the snake down

Detects when the player presses right arrow

Used to turn the snake to the right

Detects when the player presses left arrow

Used to turn the snake to the left

Step 4: Creation of the snake-body sprite

The Snake-Body sprite represents the segments that follow the Snake Head in the classic Snake game. As the snake eats a mouse, its body grows by adding new segments (clones of the Snake-Body sprite).

1) Go to import a sprite to add the snake-body image.

2) Choose the snake-body image:

3) Script for the snake-body sprite

4) Explanation of Each Block 

Name

Position

Used to start script automatically when the user clicks the green flag.

Hides the sprite until the game officially starts.

Every time the snake eats food, the script creates a new clone of the Snake-Body, and this block starts the instructions for that clone.

Used to increase the snake's length.

Used to make each snake body segment continuously follow the Snake Head.

Creates a small delay between the movements of the snake’s body segments.

Makes the snake body appear on the screen.

Makes snake-body sprite instantly move to the position of the snake-head.

Step 5: Creation of the mouse sprite

The Mouse sprite (also called food or target) is the object that the Snake Head must eat to score points and grow longer.

The mouse starts visible and randomly placed.

It constantly checks if the Snake Head touches it.

When touched:

- It plays a sound for feedback.

- It increases the score and length.

- It creates a clone of the Snake-Body to grow.

- It moves to a new random location.

1) Added mouse sprite:

2) Script for the snake-body sprite

3) Explanation of Each Block 

Name

Position

Used to start script automatically when the user clicks the green flag.

Hides the sprite until the game officially starts.

Used to start the game logic for the Mouse Sprite when the "Play" button is clicked or when the game begins.

Makes the Mouse appear on the screen.

Used to continuously check if the snake has touched the mouse.

Used to check whether the Snake Head is touching the Mouse.

Used to detect a collision between the Mouse and the Snake Head.

Used to play a short sound effect when the Snake Head touches the Mouse.

Used when the Snake eats the Mouse. It makes the Snake grow longer by adding a new body segment.

Gives a slight delay before the mouse moves or the next clone is created.

Used to increase the snake's length.

Used to increase the score.

Used to move the Mouse to a new random location on the screen after the Snake eats it.

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